League of Extraordinary Super Friends

The party of adventeurers currently exploring Nyr include:
 * Joseph Moroni
 * Gunther Snow
 * Zealia Sky-Springer Glitter Bow
 * Jeffy Tumblelock

Formation of The Party
Fate brings the adventurers together at the Scarlet Pony. Zealia is looking to prove herself as an initiate of the Hai'ah Verd guild, sets off to explore the world and earn her stripes. Scanning the common room of the inn she spots an old man toking on a pipe, the inkeeper, a shady character, and a rugged and durable barbarian. She approaches the barbarian, Gunther Snow, and learns he is more interested in drinking and smashing than escorting a gnome on any "adventure", proving he is strong enough on his own by smashing the hearth of the inn. Jeffy Tumblelock steps up to tell Zealia of a rumored haunted tree nearby as a source of adventure, as he subtly releives Zealia of her purse. This catches Gunther's ear and he determines perhaps she will need his help afterall. As the party heads out the door in search of the tree, Joseph Moroni decides he had better follow the young adventurers to see they return safely to the inn unscathed.

Record of Activities

 * 1) Fate brings the adventurers together at the Scarlet Pony, where Jeffy Tumblelock releives Zealia of her burdenous purse. They clear a skeleton nearby dark tree gaining reputation with the innkeeper and local blacksmith, and finding a map for a nearby dungeon.
 * 2) *A sinister Coachman passes by the inn driving a dark jailwagon as the party sets out. The prisoner inside seems hauntingly disturbed.
 * 3) A bad storm hinders distant travel, so the party checks out the nearby Hightower, defeating a swarm of rats, a trapped chest, hobgoblin raiders, a monstrous spider, and a bugbear zombie.
 * 4) Sickness from an unspeakable evil overwhelms Joseph Moroni and the party stays by his side at the Scarlet Pony while he recuperates.
 * 5) With Joseph feeling better, Gunther enlightens the party with a tidbit of his clan's history, as they stay longer at the Scarlet Pony to celebrate the feast day of the pirate-sorceror, Azkar.
 * 6) Well rested and craving more adventure, the party sets out for the town of Midshire seeking challenge in the name of glory and riches.
 * 7) In Midshire they restock supplies and uncover rumors of a wizard's cottage on the outskirts of town. having to go that way to fetch wood for the smithy anyways, the League decides to investigate.
 * 8) The Super Friends rescue Gendrew, a chef, and defeat the Calzone Golem that was destroying their home. Andowyn returns after the action, she and Gendrew are very grateful for the party's assistance and offer their friendship and services.

Record of Party Goals

 * Discover the secrets of the Dungeon Map at Hightower
 * Determine the story behind the Coachman
 * Travel to Midshire
 * Locate Wood for the Midshire Blacksmith
 * Return to Gendrew for a magnificent Feast
 * Seek out Andowyn's talents to procure a healing wand